After establishing that i would be working with alberto, we decided to talk through any initial ideas that either of us had previously considered.
These included:
* 3D Whacker Game - 3D Version of the whack It game where the person will be the whacker, like the traditional arcade game where characters appear from holes and are hit with a hammer.
* Fishing Game - Use magnets to trigger senses to pick up fish through virtual screen.
* Press-pad Objective Games - Involves press-pads to trigger action having mini games.
* Maze type Adventure Game - following a path in certain ways with moving walls and targets etc.
* Lose of Sense Experience - Taking away one of the five senses and seeing how the user reacts in a cartain situation.
Our favourite from these was the idea to do something with the lose of a sense. We both agreed that we wanted the project to be an epic piece and to be on a large and dramatic scale.
Saturday, 13 October 2007
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