Sunday, 7 October 2007

Chapter Two

Following our first lesson we were set the task to make a game using the program Scratch, which would hopefully further our understanding of coding before we start using flash again. Obviously the first step in this process was to decide on a theme for the game. Several initials ideas come to mind; for example a bingo game, of a simply tennis game, but after much deliberation i settled on an idea called SpaceCat. The idea had come from a card that i had which pictured a cat in space.



The first thing that i felt was necessary in order for the game to be sucessful was to outline what i wanted to happen in the game in a step by step plan.

* The user will be greeted with a flasing 'SpaceCat' message on top of a starry sky background. There will also an enter sign which allows the user to start the game.

* The instructions of the game will then appear. They could appear in front of the cat or on a different scene?

* The instructions will then dissappear and the game will start.

* The game will involve a spinning moon and the SpaceCat will appear like he's moving across the move.

* Need SpaceCat to be able to jump, in order to be able to collect stars, altering the score of the game.

* Each object will have to be a different sprite in order to maximise control.

* If the cat jumps and hits a star, 1 point will be added to the score. Maybe add a different object as a different points alternative.

* How will game end? SpaceCat could die. When the sun comes up the cat dies. This would mean you have to collect as many points before you die.

Graphics Needed for SpaceCat:

1) SpaceCat, use from card, if it can't be used during the gameplay i'll have to use another cat.
2) Starry Sky stage- photoshop background from the card, or easily obtainable from the internet.
3) Spinning Moon
4) Stars and moons for the game play.

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