In our tutorial with Peter on Tuesday he suggested us to look into a game called 'Crimson Room' by Toshimitsu Takagi.'The objective of the game is to explore the room by looking for clues to 'unlock' the door in the room. This game is entertaining and frustrating at the same time.You are able to collect keys and other things that allow you to unlock clues and such.The idea and concept have similarities to ours however we are not intending to make it so users find clues. we Just want them 'experience.' I really liked the idea of the game though and it does give you an idea on how people will approach/do things in the room.
In our hospital environment we want it to make it so that if the user goes straight to say pad 2 then it will give a different reaction to if the user goes to pad 1 then pad 2. The idea is so that it will trigger different reactions for users to hear or see. We both hope that users will have a totally new 'experience' in the room and to have the user feeling the privilege of having their sight.
Having played 10 minutes of 'Crimson Room' i gave up unlocking!
have a go, below!
(C) 2004, Toshimitsu Takagi,(http://crimson-room.com)
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