Monday, 3 December 2007

Flash Update 2

//this sets up the variables

var nBlindpad1:Number = 0;
var nBlindpad2:Number = 0;


blind_mc.onEnterFrame = function() {
if (Key.isDown('LEFT')) {
//if when the left key is pressed attach this sound

sound_play_mc.onPress = function() {
doctor1_sound = new Sound(this);
doctor1_sound.attachSound("doctor1.WAV");
doctor1_sound.start(0, 1);
doctor1_sound.volume = 50;
//also change the following variables by these amount
nBlindpad1 = nBlindpad1 + 5
nBlindpad1 = nBlindpad2 + 5
trace(nBlindpad1)
//check to see if it's reached 5
if(nBlindpad1==5) {
trace("doctor1.WAV")
}
// if the variable has reached 10 or more play doctor2.wav
// and attach this sound
}
else if (nBlindpad1 =>10){
trace("doctor2.WAV =>10")
sound_play_mc.onPress = function() {
doctor2_sound = new Sound(this);
doctor2_sound.attachSound("doctor2.WAV");
doctor2_sound.start(0, 1);
doctor2_sound.volume = 50;

}


blind_mc.onEnterFrame = function() {
if (Key.isDown('UP')) {
//if the up key is pressed attach doctor3.wav
sound_play_mc.onPress = function() {
doctor3_sound = new Sound(this);
doctor3_sound.attachSound("doctor3.WAV");
doctor3_sound.start(0, 1);
doctor3_sound.volume = 50;
//also change the varibles by this much
nBlindpad2 = nBlindpad2 + 3
nBlindpad2 = nBlindpad3 + 3
trace(nBlindpad2)
//check it has reached 5 if it has play sound
if(nBlindpad2==5) {
trace("doctor3.WAV")

}

// if the var equals 8 or more play doctor4.wav
else if (nBlindpad2 =>8){
trace("doctor4.WAV =>8")
sound_play_mc.onPress = function() {
doctor4_sound = new Sound(this);
doctor4_sound.attachSound("doctor4.WAV");
doctor4_sound.start(0, 1);
doctor4_sound.volume = 50;

}
}
}

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