Our first attempt was as follows:
var nBlindnumbers:Number = 0;
blind_mc.onEnterFrame = function() {
if (Key.isDown(86)) {
sound_play_mc.onPress = function() {
doctor1_sound = new Sound(this);
doctor1_sound.attachSound("doctor1.WAV");
doctor1_sound.start(0, 1);
doctor1_sound.volume = 50;
nBlindnumbers = nBlindnumbers + 5
trace(nBlindnumbers)
//check to see if it's reached 5
if(nBlindNumbers==5) {
trace("doctor1.WAV")
}
else if (nBlindnumbers ==10){
trace("doctor2.WAV ==10")
sound_play_mc.onPress = function() {
doctor2_sound = new Sound(this);
doctor2_sound.attachSound("doctor2.WAV");
doctor2_sound.start(0, 1);
doctor2_sound.volume = 50;
}
}
Monday, 3 December 2007
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